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A selection of work spanning experimental systems, AAA titles, and narrative-driven composition.
Focused on psychological depth, structural clarity, and music designed to live inside interactive worlds.
Experimental & Generative

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'membrane filters' 2015 small rendition of a large drumming installation - josh carro
08:57

2_23_24 | Part 1
05:58

Generative SFX Design
00:53
![Joshua Carro | [spaces for oblivion] (2024 revision) | Live at OME 3.23.24](https://i.ytimg.com/vi/3L5gA14DzbU/mqdefault.jpg 1x, https://i.ytimg.com/vi/3L5gA14DzbU/hqdefault.jpg 3x)
Joshua Carro | [spaces for oblivion] (2024 revision) | Live at OME 3.23.24
12:08
AAA / Music Composition

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Borderlands 4 Cutscene | Genre Modulation | Elevator Trouble | Music by Joshua Carro
01:53

Borderlands 4: 20 Minutes of Vault and Boss Fight Gameplay
20:37

Tiny Tina Wonderland All Cutscenes
13:51

Music Design - jmcarro - REVENGE enters Pre-Alpha in Q1 2025
00:49
Metal & Performance

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Ascend The Helix - The Migrant - Official Video
07:30

N + Ehnahre - The Cockroach
08:26

Ascend The Helix - The Last Sentinel - Official Video
07:00
![Ehnahre - Quatrain [Full] (2020) - drone, death metal](https://i.ytimg.com/vi/2W3qVZpQsSs/mqdefault.jpg 1x, https://i.ytimg.com/vi/2W3qVZpQsSs/maxresdefault.jpg 3x)
Ehnahre - Quatrain [Full] (2020) - drone, death metal
33:29
AAA / SFX Design

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![REVENGE | Official Trailer [Pre-Alpha]](https://i.ytimg.com/vi/_fDuHyEzUSY/mqdefault.jpg 1x, https://i.ytimg.com/vi/_fDuHyEzUSY/maxresdefault.jpg 3x)
REVENGE | Official Trailer [Pre-Alpha]
00:59

Generative SFX Design
00:18

Generative SFX Design
01:31

Generative SFX Design
00:53
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